#pragma once

#include "Renderer/RenderCommand.h"
#include "Renderer/Renderer.h"
#include <Renderer/Renderer2D.h>
#include "Hazel/Core/Application.h"
#include "Hazel/Core/Log.h"
#include "Hazel/Core/Window.h"
#include "Hazel/Platform/Windows/WindowsWindow.h"
#include "Hazel/Core/Layer.h"
#include "Hazel/ImGui/ImGuiLayer.h"
#include "Hazel/Core/Input.h"
#include "Hazel/Core/KeyCodes.h"
#include "Hazel/Core/MouseCodes.h"
#include "Hazel/Events/KeyEvent.h"
#include "Hazel/Renderer/VertexArray.h"
#include "Core/Timestep.h"
#include "Renderer/OrthographicCameraController.h"
#include "Platform/OpenGL/OpenGLShader.h"
#include "Hazel/Core/Core.h"
#include "Renderer/Texture.h"
//入口

//#include "Hazel/Core/EntryPoint.h"
